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Virtual Goods Ticker

28 February 2013

Monetization Strategy Critical for Virtual Goods: Nexon CFO

The Wall Street Journal: "Nexon, which raised $1.2 billion in its initial public offering in Tokyo in 2011, gets almost 100% of its revenue through virtual goods"
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KT CEO urges telcos to embrace virtual goods

Total Telecom: "Virtual goods market is ″our destiny″, says Suk-Chae Lee"
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27 February 2013

Apple to pay $100m compensation for children buying “virtual goods”

The Drum: "VG must be a big business, if Apple can pay a 100 M compensation"
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01 February 2013

27M users bought virtual goods using Facebook Payments in 2012

Inside Facebook: "up from 15 million in 2011"
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21 January 2013

Iconicfuture

TechCrunch: "Raises $3.3M To Give Games Developers An Easy Way To Pimp Branded Virtual Goods"
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04 December 2012

What Is The Legal Status Of Virtual Goods?

Forbes: "For example, in 2010 a virtual resort was sold for $635,000 and a virtual space station for $330,000. Clearly, players would not expend such large sums, and billions of dollars annually in the aggregate, without an expectation of ownership."
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19 October 2012

In-App Virtual Goods Forecast

strategyanalytics.com: "The virtual goods market is exploding. In fact, consumers will spend nearly 3,000% more on virtual goods - $8 billion in 2017 – than they did in 2011"
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Harrods targets teens with fashion push

MarketingWeek: "Stardoll claims to be the world’s largest website for teen and tween girls and claimed 15 million unique users in 2011 and an annual reach of 200 million teenage girls"
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04 October 2012

Next Wave of Asian Exports to U.S. May Be Virtual Goods

New York Times: "digitally created items for games and social media — from beers on Facebook to weapons in role-playing worlds — have grown into a $15 billion globe-spanning business"
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29 August 2012

Worldwide virtual goods market reaches $15 billion

Superdataresearch: "the gamer audience has expanded in both size and demographic"
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20 August 2012

"Now with more than 100M users, IMVU "

Venturebeat: "sale of virtual items .. $50 million a year"
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02 August 2012

Facebook Users Spent Over $1 Billion On Virtual Goods

Forbes: " 15 million users who have purchased virtual goods"
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25 July 2012

Gartner-Analyse: Neue Umsatzmöglichkeiten für Social Media

W&V: "Für den Bereich "Social Gaming" erwartet Gartner für 2012 Umsätze von 6,2 Milliarden US-Dollar. Hier macht vor allem der Verkauf virtueller Güter den größten Batzen aus."
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12 July 2012

Amazon Introduces Game Connect

MarketWatch: "shopping on Amazon with the convenience of having virtual goods delivered directly to their game accounts"
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09 May 2012

Gree, DeNA abandoning dubious virtual goods practice

Tech Investor News: "Japan's mobile social game networks make most of their money from virtual goods"
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27 April 2012

Zynga Earnings Beat Estimates as Game Site Lures Users

Bloomberg: "182 million monthly users, up 25 percent from the first quarter of last year"
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26 March 2012

Virtual Goods: An important growth driver for Facebook

Forbes: "the virtual goods industry is expected to expand rapidly in the coming years"
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15 March 2012

3 Ways Companies Profit From Virtual Goods

San Francisco Chronicle: "the market for virtual goods, items existing exclusively on an online platform, will reach $2.9 billion this year"
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Virtual Goods To Generate $2.9 Billion In 2012

Information Week: "Virtual goods have become the primary method of monetization for makers of social apps and games"
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29 February 2012

Virtual goods spending topped $2 billion in U.S. in 2011

USA Today: "Purchasing virtual goods is truly becoming a mainstream activity"
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21 February 2012

FUTURE OF SOCIAL GAMING: US Social Gaming Market Will Grow To $5 Billion+ By 2015

Business Insider: "We believe paying users will go from 4% to 10% of all players and average gross bookings per paying user will increase as well. "
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14 February 2012

Plimus Survey Finds Virtual Gifts Top Everyone's List This Valentine's Day

San Francisco Chronicle: "overall market for virtual goods in the United States is projected to reach $2.9 billion in 2012. This is an increase of $2.2 billion from 2011 and $1.6 billion from 2010. Sales of virtual goods have increased consistently year-over-year as virtual goods and services become more abundant and consumers' accessibility to them has become easier and more frictionless"
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07 February 2012

5 trends impacting Facebook's value

MSN Money: "Facebook generated around $557 million last year by selling virtual goods on its website"
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02 February 2012

5 questions about Facebook's IPO

Chicago Tribune Business: "In its regulatory filing, the company cited industry data projecting that the sale of virtual goods will generate worldwide revenue of $15 billion in 2014, compared with $7 billion in 2010."
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25 December 2011

Zynga’s Stock Rating Gets A Boost, And So Does Its Traffic

TechCrunch: "more than 230 MAU"
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18 December 2011

Katy Perry joins forces with The Sims

Washington Post: "themed in-game content and virtual goods"
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17 December 2011

Zynga Chief Talks IPO

The Wall Street Journal: "was on track for one of the hottest initial public offerings of 2011 ...Now he wants to show the hype was justified"
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16 December 2011

Zynga IPO opens at top of price range

Financial Times: "Stephanie Chang, analyst at Renaissance Capital: Zynga has a tangible revenue stream in place"
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15 December 2011

What To Expect From The Zynga IPO

San Francisco Chronicle: "earns 95% of its income from its $969 million in sales of virtual goods"
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01 December 2011

Paying for pixels

The Economist: "Turbine: LOTRO .. moved to [free2play] .. revenue .. tripled"
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Adresse für Zusendungen im Sinne des MDStVs und im Sinne des Amazon Wunschzettels (oder Amazon US) Heiner Wolf, Waterloostr. 26, 22769 Hamburg. Für Inhalte externer Seiten, auf die hier gelinkt, bin ich nicht verantwortlich, aber webmobs können dort demonstrieren, wenn ihnen der Inhalt nicht gefällt. wolf.heiner@gmail.com.
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